Infrastructure Automation Bundle
Skills for automating the provisioning, configuration, and management of infrastructure resources.
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Included Skills (10)
- Doca Dpdk Bridge — Use this skill when the user has an existing DPDK application and is adding DOCA capabilities in-place — most commonly DOCA Flow hardware steering — without rewriting the data-plane in DOCA-native form: binding a DPDK port id to a `doca_dev` (`doca_dpdk_port_probe` / `doca_dpdk_port_as_dev`), converting `rte_mbuf` ↔ `doca_buf`, querying `doca_dpdk_cap_is_rep_port_supported`, or debugging `DOCA_ERROR_*` from a bridge call. Trigger even without "DOCA DPDK Bridge": "how do I add DOCA Flow to my DPDK app", "make a DPDK port visible to DOCA", "the bridge loads but every operation returns errors", "pkg-config --exists doca-dpdk-bridge fails", or "DOCA_ERROR_NOT_FOUND on port registration". Route elsewhere for fresh DOCA-native packet I/O (doca-eth), flow-rule programming (doca-flow), DOCA or DPDK install (doca-setup), or RDMA data movement (doca-rdma).
- Doca Pcc — Use this skill when the user is doing hands-on host-side DOCA PCC work to load a CUSTOM Programmable Congestion Control algorithm onto a BlueField DPU — creating per-port `doca_pcc` contexts, loading a `dpacc`-compiled `doca_pcc_app` onto the `doca_dev` for the RoCE-bearing port, parameterizing it, walking triple-axis capability discovery (DOCA cap-query + DPA-capable BlueField + firmware custom-PCC slot enabled), or debugging `DOCA_ERROR_*` from `doca_pcc_*`. Trigger even without explicit "DOCA PCC" phrasing — implicit forms include "loading my own congestion control onto a BF port", "DOCA_ERROR_NOT_PERMITTED on algorithm load", "DOCA_ERROR_DRIVER when I attach my custom algorithm", "my custom rate-update isn't affecting RoCE traffic", or "load succeeds but no on-wire change". Refuse and route elsewhere for DPA-side algorithm-body design, the `pcc_counters` CLI, default factory PCC in ConnectX firmware, or setting up the RDMA / RoCE traffic — those belong to other skills.
- Doca Dma — Use this skill when the user is doing hands-on DOCA DMA programming — bringing up a doca_dma context, configuring the single doca_dma_task_memcpy task type, sizing buffers via the doca_dma_cap_task_memcpy_* queries, setting LOCAL_READ_ONLY / LOCAL_READ_WRITE permissions on source / destination doca_mmap regions (plus doca_mmap_export_* for cross-peer copies), driving the progress engine, or debugging DOCA_ERROR_* returns. Trigger even when the user does not explicitly mention "DOCA DMA" or "doca_mmap" — typical implicit phrasings include "memcpy host buffer to BlueField without using the CPU", "offload a bulk copy to the DPU", "copy returns NOT_PERMITTED on first submit", "buffer too big for one DMA task", "task submitted but no completion", or "scatter-gather copy between two memory regions". Refuse and route elsewhere for cross-network copies (DOCA RDMA), producer/consumer messaging (DOCA Comch), DOCA Core / progress-engine internals, or DOCA install — those belong to other skills.
- Arm Templates — Deploy Azure resources with ARM templates and Bicep. Create modular deployments
- Azure Deployment Setup — Generates azd configuration files to prepare applications for Azure deployment.
- Secure Boot Auditor — This tool helps security professionals verify UEFI integrity and detect bootkit persistence by auditing Secure Boot states and checking against known-bad revocation lists.
- Bicep Module Updater — This tool automates the process of identifying and updating Azure Verified Modules in Bicep files to their latest versions while ensuring infrastructure compliance.
- Terraform Diff Optimizer — This tool parses Terraform plan JSON to filter out false-positive AzureRM resource diffs caused by Set-type attribute ordering, helping DevOps engineers streamline infrastructure reviews.
- Turborepo Monorepo Manager — This skill helps developers manage JavaScript/TypeScript monorepos using Turborepo for optimized build pipelines, caching, and CI/CD workflows.
- Threejs Geometry — Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.