Creative Design & Branding
Asset Pipeline
Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender. Use after generating assets, or when the user asks to make sprites, sprite sheets, animation frames, isometric unit sprites or icons for a game.
- Publisher / source
- rehan-remade/universal-modder (found on GitHub top repositories)
- Upstream record
- rehan-remade/universal-modder
- Version
- Version 1
- Published
- Publication review
- Approved for publication
- Content fingerprint
e62b4f4e5c6ea9641947a8b0fecdb3936a5fc2b6f6406ebc77e1d9193a77f4a9