AI & Machine Learning
Add Mouse Driven Orbit
Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. Use for passive cinematic 3D heroes, pointer-responsive scenes, organic model parallax, and interactive depth where OrbitControls would feel like a product viewer.
- Publisher / source
- MengTo/Skills (found on skills.sh)
- Upstream record
- MengTo/Skills
- Version
- Version 1
- Published
- Publication review
- Approved for publication
- Content fingerprint
1f470eb9a8086d1083d20d9c8bc3558ad9d6e4207d9e5bedb3560d7ddac494d7