Software Development

Godot Shaders Basics

Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass, foliage shadows, post-process quads, or world-position FX. Keywords: instance uniform, ALPHA_SCISSOR, hint_screen_texture, hint_depth_texture, global uniform, sampler2DArray, canvas_item, spatial, post-processing.

Publisher / source
thedivergentai/Game-Dev-Agentic-Skills (found on skills.sh)
Upstream record
thedivergentai/Game-Dev-Agentic-Skills
Version
Version 3
Published
Publication review
Approved for publication
Content fingerprint
174537d3f26d3bacef6a8e0f32c5fb04b166ea5182d7e9ea7e2c12e45d35ced9