Creative Design & Branding

Implementation Design Patterns Python

Implementation guide for the 22 Gang of Four design patterns in idiomatic modern Python (3.10+), distilled from refactoring.guru. Use when writing, refactoring, or reviewing Python with a pattern-shaped problem — class-explosion from inheritance, conditionals switching on type, tight coupling to concrete classes, tree-shaped models, runtime algorithm selection, undo/redo, state-dependent behavior, or hiding subsystem complexity. Each entry leads with the Pythonic form (functions, dataclasses, Protocol, singledispatch, match, generators, copy/replace) and falls back to the class-based GoF structure only when identity, state, or dispatch require it. Includes intent, applicability (when to use AND when NOT to), a runnable example, steps, pros/cons, and relations. Trigger even when no pattern is named — cues like "too many constructor params," "giant if/elif," "swap behavior at runtime," "need undo," or "walk a tree" are pattern-shaped. Covers all 5 Creational, 7 Structural, and 10 Behavioral GoF patterns.

Publisher / source
pproenca/dot-skills (found on skills.sh)
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pproenca/dot-skills
Version
Version 2
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Approved for publication
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5a208b328922dd84e2788f60f13fe3dd8599ec7b9f7f1b94cad17cb483b00567