Software Development

Threejs Shaders

Custom GLSL vertex and fragment shaders: uniforms, varyings, shader chunks, extending built-in materials, instanced attributes, plus the same effects as node materials with TSL on WebGPU. Use when writing a shader, a custom material or effect, moving vertices in a shader, or porting GLSL to TSL.

Publisher / source
CloudAI-X/threejs-skills (found on GitHub top repositories)
Upstream record
CloudAI-X/threejs-skills
Version
Version 1
Published
Publication review
Approved for publication
Content fingerprint
8dc55ed6cc348abaad60851ae9f3f5ebcc6e3027dd7f7a55acc1832c73f11bca