Software Development
Threejs Shaders
Custom GLSL vertex and fragment shaders: uniforms, varyings, shader chunks, extending built-in materials, instanced attributes, plus the same effects as node materials with TSL on WebGPU. Use when writing a shader, a custom material or effect, moving vertices in a shader, or porting GLSL to TSL.
- Publisher / source
- CloudAI-X/threejs-skills (found on GitHub top repositories)
- Upstream record
- CloudAI-X/threejs-skills
- Version
- Version 1
- Published
- Publication review
- Approved for publication
- Content fingerprint
8dc55ed6cc348abaad60851ae9f3f5ebcc6e3027dd7f7a55acc1832c73f11bca