Data Science & Analytics

Ue World Level Streaming

Use when streaming levels in and out, setting up World Partition, or moving between maps. Also use when the user mentions 'level streaming', 'World Partition', 'data layer', 'UDataLayerManager', 'SetDataLayerRuntimeState', 'LoadStreamLevel', 'UnloadStreamLevel', 'ULevelStreamingDynamic', 'LoadLevelInstance', 'ALevelInstance', 'streaming source', 'streaming volume', 'HLOD', 'OpenLevel', 'ServerTravel', 'seamless travel', 'sub-level', 'open world', or 'UWorldSubsystem'. For replication and net relevancy, see ue-networking-replication; for GameMode travel callbacks, see ue-gameplay-framework; for saving world state to disk, see ue-serialization-savegames.

Publisher / source
quodsoler/unreal-engine-skills (found on skills.sh)
Upstream record
quodsoler/unreal-engine-skills
Version
Version 2
Published
Publication review
Approved for publication
Content fingerprint
a62f671000c79391d61c6f5b4d3d3c0049e9d71a7d1be8060f2b73b86bcc179f