AI & Machine Learning

Scenario Blender Rigging

Use when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat Weighting failed", weight painting fixes, clothes that do not follow, IK/FK switch, foot roll, twist bones, drivers and custom properties, corrective shape keys, a stylized face rig, ARKit 52 blend shapes or viseme shape keys for face capture, lip sync or a game engine, a mechanical or hard-surface rig, or testing how a rig deforms.

Publisher / source
scenario-labs/skills (found on skills.sh)
Upstream record
scenario-labs/skills
Version
Version 3
Published
Publication review
Approved for publication
Content fingerprint
21f40e2bd29e110f0a8ae32204f74a866e292431b5769e002783b3a1ac13e3c6