Software Development

Scenario Godot Rendering Lighting

Use when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps without a mouse, tune WorldEnvironment, tonemapper (AgX, ACES, Filmic), glow, fog, volumetric fog and god rays, shadows and shadow acne, quality presets for PC and phones, Compositor post effects, or when 'my scene looks flat', 'too dark indoors', 'light leaks', 'lightmap is black', 'looks different on mobile'.

Publisher / source
scenario-labs/skills (found on skills.sh)
Upstream record
scenario-labs/skills
Version
Version 2
Published
Publication review
Approved for publication
Content fingerprint
51344d2494ebeffdf5c617698a99dbe23009a1e9b6d11313f79e20aa4d24f4ac