Gaming & Entertainment
Behavior Trees
Behavior tree design and implementation skill for game AI. Enables creation of behavior tree structures, custom nodes, decorators, composites, and integration with game engines for NPC and enemy AI systems.
- Publisher / source
- a5c-ai/babysitter (found on GitHub top repositories)
- Upstream record
- a5c-ai/babysitter
- Version
- Version 1
- Published
- Publication review
- Approved for publication · recorded passed scan 2026-11-07
- Content fingerprint
5ed3856eb12ebaaa8557224e8047ae9900f18d490ee7186c4076cb6d5847814f