AI & Machine Learning
Godot AI Navigation
AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree.
- Publisher / source
- thedivergentai/Game-Dev-Agentic-Skills (found on skills.sh)
- Upstream record
- thedivergentai/Game-Dev-Agentic-Skills
- Version
- Version 3
- Published
- Publication review
- Approved for publication
- Content fingerprint
7efc55fe6dc22ed8fce3d3f51f6a8bdf5e33fbe01da325d6d31512418dc53829