Software Development

Phaser Arcade Physics

Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.

Publisher / source
gamedev-skills/awesome-gamedev-agent-skills (found on skills.sh)
Upstream record
gamedev-skills/awesome-gamedev-agent-skills
Version
Version 3
Published
Publication review
Approved for publication
Content fingerprint
2e9780da9067323f5e06fcf4d1c90df03814bbbead7dffbb4fb9d5db0e63a7f7