Software Development

3d Underwater God Rays

Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera and carry rippling caustic streaks, with a shimmering surface underside, a sun that wobbles through the ripples, and the same light dappling fish as they swim through the beams. Use for underwater scenes, oceans seen from below, aquariums, reefs, kelp forests, diving and shipwreck scenes, schools of fish, sunbeams or light shafts through water, caustics, "rays of light shining through the ocean", or watery ripples on a background. Includes a reusable module and the Blue Hour sardine-school demo.

Publisher / source
MengTo/Skills (found on skills.sh)
Upstream record
MengTo/Skills
Version
Version 1
Published
Publication review
Approved for publication
Content fingerprint
1ddd8ac574ddf6545a16008d7531f95cd4c707e0ffa977e987715b3b456c4f21