AI & Machine Learning

Godot Genre RTS

Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war (SubViewport mask shader), resource economy (gather/build loop), and AI opponents (behavior trees, utility AI). Use for base-building RTS or tactical combat games. Trigger keywords: RTS, unit_selection, command_system, fog_of_war, pathfinding_RVO, resource_economy, command_queue.

Publisher / source
thedivergentai/Game-Dev-Agentic-Skills (found on skills.sh)
Upstream record
thedivergentai/Game-Dev-Agentic-Skills
Version
Version 3
Published
Publication review
Approved for publication
Content fingerprint
7d70a96bdbfc84c7b0da59f4da8cbedf13b2d36c13ba0fe72ea3fba34ae4e1ee