Software Development

melonJS Getting Started

Use this skill when starting or bootstrapping a melonJS game, creating the Application, choosing a renderer, or setting up the first scene. Covers the mandatory async init, the world container, adding renderables, and the WebGPU/WebGL 2/Canvas fallback. Triggers on: melonjs, new Application, app.init, app.world, video.AUTO, video.WEBGL, video.CANVAS, Stage, state.change, getting started, bootstrap.

Publisher / source
melonjs/melonJS (found on GitHub top repositories)
Upstream record
melonjs/melonJS
Version
Version 1
Published
Publication review
Approved for publication · recorded passed scan 2026-11-04
Content fingerprint
8ccc74e2abad15561b801ef8e4e158be835569ac7d8fa7863289fc6417908747