Software Development

Godot Genre Roguelike

Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.

Publisher / source
thedivergentai/Game-Dev-Agentic-Skills (found on skills.sh)
Upstream record
thedivergentai/Game-Dev-Agentic-Skills
Version
Version 3
Published
Publication review
Approved for publication
Content fingerprint
dd06a0f490827ef24fe8b326fdd8eac59ee84104f55976b708602e7166db84f2