AI & Machine Learning
Blender UV Texturing
UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off textures. Pairs with reference-to-3d for template-accurate reconstruction and blender-materials for PBR values.
- Publisher / source
- RobLe3/cc-blender-skill (found on skills.sh)
- Upstream record
- RobLe3/cc-blender-skill
- Version
- Version 3
- Published
- Publication review
- Approved for publication · recorded passed scan 2026-11-03
- Content fingerprint
67c68827cb04c52bc7354fcf3b0bda717e192343def25998cdb64cbf1534cd1d