Creative Design & Branding

Unity Animation

Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.

Publisher / source
gamedev-skills/awesome-gamedev-agent-skills (found on skills.sh)
Upstream record
gamedev-skills/awesome-gamedev-agent-skills
Version
Version 2
Published
Publication review
Approved for publication
Content fingerprint
5062042bbe8ceb255239909890f7950b2d39896cc160a6d542879e4018edc099