Creative Design & Branding
State Machine
Model component behaviour as explicit states, events, and transitions. Use when a component has many interacting states that must be exhaustive. For the feel and feedback of a single interaction, use `micro-interaction-spec`.
- Publisher / source
- Owl-Listener/designer-skills (found on skills.sh)
- Upstream record
- Owl-Listener/designer-skills
- Version
- Version 2
- Published
- Publication review
- Approved for publication · recorded passed scan 2026-11-02
- Content fingerprint
b1c4217492e78668439eb8484571c98f0f8a6118d3a248f78edb40baee617bc4