Software Development
Godot Game Loop Harvest
Data-driven resource harvesting (mining, logging, foraging) for Godot 4: apply_hit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestable_node shake/deplete, respawn_manager world persistence, UNIX offline progress, autosave, and noise vein proc-gen. Trigger keywords: apply_hit, HarvestResourceData, HarvestToolData, offline UNIX, respawn_manager, tool tier, harvestable_node, FastNoiseLite veins.
- Publisher / source
- thedivergentai/Game-Dev-Agentic-Skills (found on skills.sh)
- Upstream record
- thedivergentai/Game-Dev-Agentic-Skills
- Version
- Version 3
- Published
- Publication review
- Approved for publication
- Content fingerprint
45d456e0a616554abe13a09981c69190111e3ede9bf199086cc181e779d60547