AI & Machine Learning

3d Wood Lighting Scorecard

Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render out of 10 on an anchored rubric with a runnable headless scorecard and iterate until each item reaches the target. Use for oiled timber, kumiko, joinery and workshop scenes; wood that reads flat, plastic or washed out; volumetrics that lift the blacks; "score this out of 10"; or "get the lighting to 8".

Publisher / source
MengTo/Skills (found on skills.sh)
Upstream record
MengTo/Skills
Version
Version 3
Published
Publication review
Approved for publication
Content fingerprint
9c2594010aab8cf2bde1ab862fa336187e8220fd1b9c27a005a4ef83fd2d8809