Software Development
Shader Dev
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
- Publisher / source
- nexu-io/open-design (found on skills.sh, the CSV list)
- Upstream record
- nexu-io/open-design
- Version
- Version 3
- Published
- Publication review
- Approved for publication · recorded passed scan 2026-11-02
- Content fingerprint
8b3fd493ad12ef0bb79f60e9e3b33ee707c4dccd45bd8c43d15c8c64f9359c69