Software Development

Shader Dev

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

Publisher / source
nexu-io/open-design (found on skills.sh, the CSV list)
Upstream record
nexu-io/open-design
Version
Version 3
Published
Publication review
Approved for publication · recorded passed scan 2026-11-02
Content fingerprint
8b3fd493ad12ef0bb79f60e9e3b33ee707c4dccd45bd8c43d15c8c64f9359c69