Software Development

Multi Order Evolution

Design multi-generational societal evolution for science fiction settings. Use when creating civilizations that diverge from baseline humanity, when exploring how environments shape cultures over generations, or when worldbuilding requires deep time development.

Publisher / source
jwynia/agent-skills (found on skills.sh)
Upstream record
jwynia/agent-skills
Version
Version 1
Published
Publication review
Approved for publication · recorded passed scan 2026-11-02
Content fingerprint
ba59b38b0ceb04ea45f5050ff50bde2190bcba097d14bcc80ef887b2c0a1cbc9