Software Development
melonJS Display And Scaling
Use this skill when a melonJS game looks blurry, soft, shimmering or cropped, or when choosing how the canvas fills its page. Covers the design resolution, scale and scaleMethod, scaleTarget, scaleRounding for pixel-perfect integer scaling, antiAlias, textureFilter and linear-mipmap for what is drawn small, subPixel, syncToDisplay for steady motion, devicePixelRatio, and which setting does which job. Triggers on: blurry, soft, fuzzy, shimmering, pixel art, pixel perfect, crisp, nearest, linear, scale, scaleMethod, scaleTarget, scaleRounding, integer scaling, antiAlias, textureFilter, linear-mipmap, mipmaps, minimap shimmer, zoomed out, subPixel, syncToDisplay, stutter, judder, uneven scrolling, devicePixelRatio, retina, hidpi, design resolution, canvas size, canvas cropped, letterbox, image-rendering, upscale, resolution.
- Publisher / source
- melonjs/melonJS (found on GitHub top repositories)
- Upstream record
- melonjs/melonJS
- Version
- Version 1
- Published
- Publication review
- Approved for publication · recorded passed scan 2026-11-04
- Content fingerprint
66226553b00eb46436a0c58d9f9734645b93f2547c5f16173cf7cb5cf44b8501