Software Development

Ue Game Features

Use when building, activating or debugging Game Feature plugins and modular gameplay. Also use when the user mentions 'GameFeatureAction', 'UGameFeatureData', 'GameFeaturesSubsystem', 'LoadAndActivateGameFeaturePlugin', 'BuiltInInitialFeatureState', 'ExplicitlyLoaded', '.uplugin', 'GameFrameworkComponentManager', 'AddReceiver', 'AddComponentRequest', 'AddExtensionHandler', 'NAME_GameActorReady', 'init state', 'UPawnComponent', 'ModularGameplay', 'experience system' or 'Lyra-style modular architecture'. For plugin modules and Build.cs wiring, see ue-module-build-system; for component fundamentals, see ue-actor-component-architecture.

Publisher / source
quodsoler/unreal-engine-skills (found on skills.sh)
Upstream record
quodsoler/unreal-engine-skills
Version
Version 2
Published
Publication review
Approved for publication
Content fingerprint
d588fefcb5c9a0efa0c86d2d79375727722d62e7563ac6a8c4048d2f66b6ff8e