Quality Assurance & Testing
Tune Enemy AI
Build, debug, balance, or test combat enemy AI for playable action games. Use for aggro, target selection, navigation, spacing, attack choices, telegraphs, retreats, boss behavior, behavior-state machines, and deterministic AI regression tests.
- Publisher / source
- MengTo/Skills (found on skills.sh)
- Upstream record
- MengTo/Skills
- Version
- Version 1
- Published
- Publication review
- Approved for publication · recorded passed scan 2026-11-01
- Content fingerprint
13bcd0294240d0520bb1e132871ffe6f1ab36ff7c00868483f2f3490dab4e360