Quality Assurance & Testing

Tune Enemy AI

Build, debug, balance, or test combat enemy AI for playable action games. Use for aggro, target selection, navigation, spacing, attack choices, telegraphs, retreats, boss behavior, behavior-state machines, and deterministic AI regression tests.

Publisher / source
MengTo/Skills (found on skills.sh)
Upstream record
MengTo/Skills
Version
Version 1
Published
Publication review
Approved for publication · recorded passed scan 2026-11-01
Content fingerprint
13bcd0294240d0520bb1e132871ffe6f1ab36ff7c00868483f2f3490dab4e360