Software Development
Pipeline GPU Kernel
Apply software pipelining (double-buffering) to a tiled GPU kernel to overlap global memory loads with Tensor Core computation. Covers prologue/loop/epilogue restructuring, LDG-register vs cp.async (LDGSTS) variant selection based on compute/load ratio, shared memory budget verification against architecture-specific occupancy cliffs, and SASS-level verification of load/compute overlap.
- Publisher / source
- pjt222/agent-almanac (found on the CSV list)
- Upstream record
- pjt222/agent-almanac
- Version
- Version 1
- Published
- Publication review
- Approved for publication · recorded passed scan 2026-11-03
- Content fingerprint
74f053baf8494ad13122c8c72c0043ebdb6167c87eda405a56cda6f4120f9c0d