Creative Design & Branding

Atlas UV Fitting

Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when textures look off/stretched, when alpha decals or lightmaps are provided, or before exporting a textured GLB for a brand mascot/logo.

Publisher / source
RobLe3/cc-blender-skill (found on skills.sh)
Upstream record
RobLe3/cc-blender-skill
Version
Version 2
Published
Publication review
Approved for publication
Content fingerprint
4fdf1d52c4112ae27c8442f5e80b2d24059da8e90af3384559b301fd4ebeeb7c