Creative Design & Branding
Atlas UV Fitting
Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when textures look off/stretched, when alpha decals or lightmaps are provided, or before exporting a textured GLB for a brand mascot/logo.
- Publisher / source
- RobLe3/cc-blender-skill (found on skills.sh)
- Upstream record
- RobLe3/cc-blender-skill
- Version
- Version 2
- Published
- Publication review
- Approved for publication
- Content fingerprint
4fdf1d52c4112ae27c8442f5e80b2d24059da8e90af3384559b301fd4ebeeb7c