Software Development
Scenario PATINA Retexture
Use when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a diorama) whose surfaces need basecolor, normal, roughness, metalness, and height maps per material family with geometry untouched, or a matched before-and-after comparison film rendered in Blender with one camera path, lighting, and cut. Keywords: PATINA, PBR retexture, material families, Blender EEVEE, comparison video.
- Publisher / source
- scenario-labs/skills (found on skills.sh)
- Upstream record
- scenario-labs/skills
- Version
- Version 3
- Published
- Publication review
- Approved for publication
- Content fingerprint
13979ed137d0f72ea5d08da95df44d24666b966d9640c76e7f525f52bf29bbfb