AI & Machine Learning

Game UI UX

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.

Publisher / source
gamedev-skills/awesome-gamedev-agent-skills (found on skills.sh)
Upstream record
gamedev-skills/awesome-gamedev-agent-skills
Version
Version 2
Published
Publication review
Approved for publication
Content fingerprint
54816447c4d07f9ab65782ebb7138dd0927c9cd84a3647e8806f2a86a3a094ff