AI & Machine Learning

Scenario Textures

Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR materials (albedo, metallic, roughness, normal) on 3D assets, retexturing a mesh, material iteration from reference images, texture upscaling that must preserve tiling, or sizing textures for game engines. Keywords: seamless texture, tileable, PBR, material, retexture, texture upscale, surface.

Publisher / source
scenario-labs/skills (found on skills.sh)
Upstream record
scenario-labs/skills
Version
Version 3
Published
Publication review
Approved for publication · recorded passed scan 2026-11-02
Content fingerprint
296ba97c256117082d5bc48a48387b2400b30f4d5f8147b8a713bfa748bffa63