Software Development
Unreal SKILL
Use this skill when creating, editing, or reviewing an Unreal Engine Agent Skill, a named bundle of instructions registered with the unreal-mcp server (distinct from Claude Code's harness skills under `.claude/skills/`). Trigger when the user wants to add or change a skill that the in-editor agent will load. Concrete triggers: 'create a new Agent Skill', 'add a skill for X workflow', 'edit/update this skill', 'review my skill', 'make a Python skill class', 'create a skill UAsset', 'register a skill so Claude picks it up'; writing or editing a `SKILL.md` inside a UE plugin's `Skills/` or `Python/skills/` folder; defining a Python skill class registered with the skill registry; calling `CreateSkill`, `ListSkills`, or `GetSkills` MCP tools; designing a skill's name, description, or instruction body. SKIP for: authoring a toolset (use create-toolset), invoking an existing skill at runtime (use unreal-mcp), editing harness-level Claude Code skills under `.claude/skills/` or `~/.claude/skills/`, or generic uses of the word 'skill'.
- Publisher / source
- EpicGames/unreal-engine-skills-for-claude-code-plugin (found on GitHub top repositories)
- Upstream record
- EpicGames/unreal-engine-skills-for-claude-code-plugin
- Version
- Version 1
- Published
- Publication review
- Approved for publication
- Content fingerprint
7a0af781c458c7d192d6b23c16b5737922dc482470e2e4ef617bcda80f435087