Creative Design & Branding
Blender Modeling
Create and edit 3D meshes in Blender — primitives, hard-surface modeling, mesh operators, modifier stacks (Bevel, Subdivision, Boolean, Mirror, Array, Solidify), bmesh-level edits, retopology basics. Use whenever the user asks to "make/model/create/build a 3D object", "shape/sculpt this", "add a cube/sphere/cylinder/etc.", "extrude/inset/bevel this face", "add a modifier", or any geometry-creation request that isn't a wireframe trace. Make sure to use this skill even if the user does not say "model" — also covers "make a sword", "build a chair", "add a door", "carve out a hole". Pairs with blender-materials for look-dev and blender-pro-workflow for full pipelines.
- Publisher / source
- RobLe3/cc-blender-skill (found on skills.sh)
- Upstream record
- RobLe3/cc-blender-skill
- Version
- Version 3
- Published
- Publication review
- Approved for publication
- Content fingerprint
5ff43df5f31ef9189b23a9ddb074e58ecef49ef3723d150113e6eb0d66f95000