Software Development

Melonjs Renderables

Use this skill when subclassing Renderable, writing a custom draw() method, handling pointer or click events on game objects, applying post effects and shaders, or controlling draw order. Covers the pos-relative draw contract, isKinematic and input, addPostEffect vs the deprecated shader property, and z-ordering. Triggers on: Tween, easing, animate, Renderable, extends Renderable, draw(, update(, isKinematic, pointerEvent, registerPointerEvent, onClick, addPostEffect, removePostEffect, ShaderEffect, addChild, z-order, anchorPoint, floating.

Publisher / source
melonjs/melonJS (found on GitHub top repositories)
Upstream record
melonjs/melonJS
Version
Version 1
Published
Publication review
Approved for publication · recorded passed scan 2026-11-04
Content fingerprint
1fd6794d50db6ffeba3575366cff88444aae20cd1bf077f292b5cecf52604398