Software Development

PixiJS Performance

Use this skill when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory. Covers destroy patterns (cacheAsTexture(false), releaseGlobalResources), GCSystem and TextureGCSystem, PrepareSystem, object pooling, batching rules, BitmapText for dynamic text, culling (Culler, CullerPlugin, cullable, cullArea), resolution/antialias tradeoffs, low-level wins (transient MSAA render textures, render bundles, partial buffer updates). Triggers on: FPS, jank, draw calls, batching, object pool, GCSystem, PrepareSystem, Culler, cacheAsTexture, memory leak, destroy patterns, render bundle, transient, MSAA, Buffer.update, WebGPU performance, TexturePool, repeatEdgePixels, bind group.

Publisher / source
pixijs/pixijs-skills (found on skills.sh)
Upstream record
pixijs/pixijs-skills
Version
Version 3
Published
Publication review
Approved for publication
Content fingerprint
994bcad9687a5ad698b466436ad7d1120e47864bfadb86c9d17180fe90cf194b