Software Development
Geohash Spatial Code Maps
Geohash encoding/decoding in TypeScript or Rust — bit interleaving, the base32 alphabet, precision and cell geometry, neighbour/adjacency computation, proximity and bounding-box queries, and geohash-backed spatial indexing. Also covers the "codebase as a navigable 2D map" pattern — projecting a codebase into a coordinate plane, geohashing it so prefixes become business-domain regions, and navigating it like Google Maps (zoom, tiles, level-of-detail, clustering, deep links). Trigger when implementing, reviewing, or debugging geohash work — even when the user does not say "geohash" but the work involves spatial hashing, Morton/Z-order codes, proximity search on lat/lon, or mapping and visualising code structure spatially. Contains 42 impact-ordered rules with TypeScript and Rust examples.
- Publisher / source
- pproenca/dot-skills (found on skills.sh)
- Upstream record
- pproenca/dot-skills
- Version
- Version 2
- Published
- Publication review
- Approved for publication
- Content fingerprint
565df0c5ae53fc7015d82d1ee3659f3ef70be59207f29a077b22dd5e4305dd7c