Software Development

Game Developer

Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.

Publisher / source
Jeffallan/claude-skills (found on skills.sh, an awesome list, the CSV list)
Upstream record
Jeffallan/claude-skills
Version
Version 3
Published
Publication review
Approved for publication · recorded passed scan 2026-11-02
Content fingerprint
de7140309b8cc2fbd6aaa7550744f7a26e05b4e45ac0bd714a80d27408e47091