Software Development

Reverse Engineering

Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory (Cheat Engine, Frida, x64dbg); find render passes (RenderDoc). Use when a mod needs game internals, e.g. "how does the boss AI work", "find the damage function", "what format is this .sld/.pak/.dat", "where is the player position in memory".

Publisher / source
rehan-remade/universal-modder (found on GitHub top repositories)
Upstream record
rehan-remade/universal-modder
Version
Version 1
Published
Publication review
Approved for publication
Content fingerprint
01f0d4a74775194ad174ca00021913bc56c889e02a5abba3012b5b2220af2210