Data Science & Analytics
Unhappy
State-first design pass — inventories and implements all non-happy states (loading, empty, error, partial, conflict, offline) before the happy path, and refactors impossible boolean state to proper state machines. Use when starting a new screen, reviewing an existing one for edge-case gaps, or when the user says \"handle the error state\" / \"add loading states\" / \"what happens when data is missing\". Invoke when the user asks for unhappy on their UI, or mentions 'unhappy' alongside design / UI / frontend work.
- Publisher / source
- educlopez/ui-craft (found on skills.sh, an awesome list)
- Upstream record
- educlopez/ui-craft
- Version
- Version 2
- Published
- Publication review
- Approved for publication
- Content fingerprint
ab8d6a0cd93b504dc536d27ad23c41861b2c42ae690ea7368f9e161a7f9623e6