Data Science & Analytics

Unhappy

State-first design pass — inventories and implements all non-happy states (loading, empty, error, partial, conflict, offline) before the happy path, and refactors impossible boolean state to proper state machines. Use when starting a new screen, reviewing an existing one for edge-case gaps, or when the user says \"handle the error state\" / \"add loading states\" / \"what happens when data is missing\". Invoke when the user asks for unhappy on their UI, or mentions 'unhappy' alongside design / UI / frontend work.

Publisher / source
educlopez/ui-craft (found on skills.sh, an awesome list)
Upstream record
educlopez/ui-craft
Version
Version 2
Published
Publication review
Approved for publication
Content fingerprint
ab8d6a0cd93b504dc536d27ad23c41861b2c42ae690ea7368f9e161a7f9623e6