Software Development

Game Dev Combat Animation

Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and never stretch, lock, wring or break an arm, wrist or hand. A written standard with numbered rules, per-frame tests on the real skinned mesh, keys designed from upper-arm, forearm and blade intents, checks from every camera the player sees, two blind critics plus a blind A/B against the last release, and every critic claim verified against full-resolution frames and live-rig numbers. Use when creating or reworking any attack, skill or move set; when the user says arms, hands, wrists, elbows or weapons look stretched, weird, broken or wrong; when they ask for a standard, rules or tests for animations; or when they ask to score animations or get them to N out of 10.

Publisher / source
MengTo/Skills (found on skills.sh)
Upstream record
MengTo/Skills
Version
Version 3
Published
Publication review
Approved for publication
Content fingerprint
a0ea4fcd84ac57673c16d8f7ad116f5d900d0556c4cecdd08b23fdb623181ac0