Software Development
Ue MODULE Build System
Use when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error. Also use when the user mentions 'unresolved external symbol', 'LNK2019', 'cannot open include file', 'C1083', 'MODULENAME_API', 'PublicDependencyModuleNames', 'IWYU', 'PCHUsage', 'IMPLEMENT_MODULE', 'IMPLEMENT_PRIMARY_GAME_MODULE', 'LoadingPhase', 'circular dependency', 'Missing precompiled manifest', 'EngineAssociation', 'IncludeOrderVersion', 'Live Coding'. For UCLASS/UPROPERTY rules see ue-cpp-foundations; for editor modules see ue-editor-tools; for Game Feature plugins see ue-game-features.
- Publisher / source
- quodsoler/unreal-engine-skills (found on skills.sh)
- Upstream record
- quodsoler/unreal-engine-skills
- Version
- Version 2
- Published
- Publication review
- Approved for publication
- Content fingerprint
f73d2d5fdb0fae31012b7aa2633f4cee55e119b4ea19978df6c13f1395b8f1be