AI & Machine Learning

Kiln

Makes and fixes 3D assets in Blender, for games, the web and AR. Use when the user wants a 3D model, prop, character or GLB/glTF/FBX/USDZ file made — from a text brief, a reference image, a free marketplace (PolyHaven, Sketchfab) or AI generation — AND when they bring an existing 3D file to fix: too heavy or too many polygons (optimize, compress, LODs), broken normals, scale or origin, materials lost on glTF export, conversion between GLB, FBX and USDZ, texturing, rigging for animation, animating it (walk and idle cycles, text-to-motion, looping clips, articulated props), or inspection. Drives Blender through a Blender MCP server (ahujasid's or the official Blender Lab one). Batch mode produces many consistent assets unattended. Kiln Studio (`/kiln studio`) opens the project's models in the browser, where the user reviews them and pins notes for Claude to act on.

Publisher / source
elithril/blender-kiln (found on the CSV list)
Upstream record
elithril/blender-kiln
Version
Version 2
Published
Publication review
Approved for publication
Content fingerprint
97eb5c258ae76b36e0b78e36fd6220d065fbfa9107c577f6bd4f517254e33257