AI & Machine Learning
PixiJS
Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders, filters, blend modes), assets, events, color, math, ticker, accessibility, performance, environments, migration from v7, and project scaffolding. Triggers on: pixi, pixi.js, pixijs, PixiJS, v8, Application, app.init, Sprite, Container, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, Assets, Ticker, renderer, WebGL, WebGPU, scene graph, filter, shader, blend mode, texture, 3D texture, depth slice, layer, storage texture, BitmapText, create-pixi, how do I draw, how do I render, how do I animate in pixi.
- Publisher / source
- pixijs/pixijs-skills (found on skills.sh)
- Upstream record
- pixijs/pixijs-skills
- Version
- Version 2
- Published
- Publication review
- Approved for publication
- Content fingerprint
2fdfe58823b46cad1d931747565016733e415ab07f2d3fb4dca58640b5ff82ce