Software Development
Create Toolset
Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the unreal-mcp server. Trigger when the user wants to add, expose, or register a new tool method, create a new toolset, or extend an existing one such as `BlueprintTools`, `StaticMeshTools`, `ObjectTools`, `LevelTools`, or `MaterialTools`. Concrete triggers: 'add a tool to X', 'expose this via MCP', 'register a function so Claude/the agent can call it', 'wire this into the toolset registry', 'create a new toolset for Y', 'add a Python toolset', 'make this AI-callable'; adding a `static` method to a `*Tools.cpp/.h/.py` file; editing files under a `Toolsets/` folder; designing tool parameters, return types, or struct schemas for a toolset. SKIP for: invoking existing tools at runtime (use unreal-mcp instead), authoring an Agent Skill (use unreal-skill), generic refactors that happen to touch a toolset file but don't add or redesign a tool, or unrelated uses of the word 'toolset'.
- Publisher / source
- EpicGames/unreal-engine-skills-for-claude-code-plugin (found on GitHub top repositories)
- Upstream record
- EpicGames/unreal-engine-skills-for-claude-code-plugin
- Version
- Version 1
- Published
- Publication review
- Approved for publication
- Content fingerprint
e9d050087f36de51f7eeef49adb0ba9ebc603b65f74f475bc53a6debfc1f7b1c