Software Development

Source Part Segmentation

Segment overlapping visual parts from source images, wireframes, texture atlases, and decals before mesh reconstruction. Use when a mascot/logo/template contains touching or overlapping components and exact structural part masks are needed before contour-to-mesh, UV fitting, or landmark repair.

Publisher / source
RobLe3/cc-blender-skill (found on skills.sh)
Upstream record
RobLe3/cc-blender-skill
Version
Version 3
Published
Publication review
Approved for publication
Content fingerprint
ec45b5d5723eef927fe8dbbd8d149be29620d76ec5be90753a5b8dab2a743862