Software Development
Game Jam
Plan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.
- Publisher / source
- gamedev-skills/awesome-gamedev-agent-skills (found on skills.sh)
- Upstream record
- gamedev-skills/awesome-gamedev-agent-skills
- Version
- Version 2
- Published
- Publication review
- Approved for publication · recorded passed scan 2026-11-02
- Content fingerprint
bf166b82872f5a9d04e61d01d8efa3159a7d1291af22010c8d0e002467b98655