Software Development
melonJS 3D
Use this skill for anything 3D or 2.5D in melonJS — Camera3d, Mesh, InstancedMesh, Sprite3d billboards, Light3d, ground shadows, glTF/GLB scenes, and depth sorting. Covers the Y-down/+Z-forward convention that is the inverse of OpenGL, the cameraClass opt-in, clip planes, and what does not work on the Canvas fallback. Triggers on: Camera3d, Mesh, InstancedMesh, Sprite3d, Trail3d, ribbon, exhaust trail, Light3d, billboard, glTF, glb, 3D, 2.5D, depth, cameraClass, fov, setClipPlanes, setFog, fog, distance fog, height fog, heightFalloff, transparent, transparency, alpha, blendMode, fade, castGroundShadow, lit, setBasis, getBasis, lookAt, up vector, gimbal, slerp, great circle, turn a direction.
- Publisher / source
- melonjs/melonJS (found on GitHub top repositories)
- Upstream record
- melonjs/melonJS
- Version
- Version 1
- Published
- Publication review
- Approved for publication · recorded passed scan 2026-11-04
- Content fingerprint
856c66f66933655abdb51beb0c39c9b71ad375aa26093ad2a9fbae5a82f62763