AI & Machine Learning

3D Wood Material

Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer finishes, so the grain follows the form and survives macro close-ups without image textures. Use for wood boards, benches, carved panels, tool handles, joinery, floors, and any request to make 3D wood look real, detailed, or less like a tiled photo or plastic.

Publisher / source
MengTo/Skills (found on skills.sh)
Upstream record
MengTo/Skills
Version
Version 1
Published
Publication review
Approved for publication
Content fingerprint
0f7748f4e947c1d3c4a286ab83cd6b8afcfa9bc6cd4a069f0a1d7f2a3c1d872a